CRUCIBLE
CRUCIBLE
METHOD STUDIOS — Character Modeling / VFX Asset Development
I worked on the Crucible cinematic trailer at Method Studios, where our team was tasked with transforming low-resolution game characters into high-quality assets for cinematic VFX production. My work focused on up-resing and rebuilding game-resolution geometry for film, including high-resolution sculpting, topology refinement, subdivision, and adding secondary and tertiary surface detail while preserving the original character designs, proportions, and silhouettes.
The original Crucible assets shown here were created for Amazon Games. I had no involvement in their original creation or direct collaboration with the credited artists; these images are included to illustrate the characters and assets our Method Studios team was tasked with developing.
The cinematic has not been publicly released at this time, though it may be released in the future depending on Amazon Games and the project's status. These images therefore document the type of VFX asset-development work performed on the project.